ChoreoCraft: In-situ Crafting of Choreography in Virtual Reality through Creativity Support Tool

KAIST
ACM CHI Conference on Human Factors in Computing Systems (CHI 2025)

*Equal Contribution, †Corresponding Author
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We introduce ChoreoCraft, which addresses the following challenges during choreographic process:

  • Case 1: Choreographers often forget their compositions during the choreographic process. Our system establishes a choreography creation environment and provides a snapshot function to review and build upon created choreographies.
  • Case 2: Choreographers frequently encounter creative plateaus during the composition process. We propose a choreography suggestion system that suggests choreographies based on musical and motion similarity.
  • Case 3: Choreographers typically depend on abstract feedback on their creations, so we come up with a choreography analysis system to provide kinematic feature-based quantitative feedback.

Abstract

Choreographers face increasing pressure to create content rapidly, driven by growing demand in social media, entertainment, and commercial sectors, often compromising creativity. This study introduces ChoreoCraft, a novel in-situ virtual reality (VR) choreographic system designed to enhance the creation process of choreography. Through contextual inquiries with professional choreographers, we identified key challenges such as memory dependency, creative plateaus, and abstract feedback to formulate design implications. Then, we propose a VR choreography creation system embedded with a context-aware choreography suggestion system and a choreography analysis system, all grounded in choreographers' creative processes and mental models. Our study results demonstrated that ChoreoCraft fosters creativity, reduces memory dependency, and improves efficiency in choreography creation. Participants reported high satisfaction with the system's ability to overcome creative plateaus and provide objective feedback. Our work advances creativity support tools by providing digital assistance in dance composition that values artistic autonomy while fostering innovation and efficiency.

Video Figure

Core Contributions

BibTeX

@inproceedings{han2025choreocraft,
        author = {Hyunyoung Han and Kyungeun Jung and Sang Ho Yoon},
        title = {ChoreoCraft: Insitu Crafting of Choreography in Virtual Reality through Creativity Support Tool},
        booktitle = {CHI Conference on Human Factors in Computing Systems (CHI '25)},
        year = {2025},
        month = {April},
        location = {Yokohama, Japan},
        publisher = {ACM},
        address = {New York, NY, USA},
        pages = {22},
        doi = {10.1145/3706598.3714220}
      }